Equipment
As you probably now, you cant 'control' either SWAT personnel or terrorists, each of the teams carries different equipment:

The equip subwindow allows you to purchase specialized weapons and gear for each officer. The gear list on the left contains your purchase options. When you select one item, its photo and price appear in a detail window to the right of the list. If you click on the Buy button, the item is added to the officer’s gear window on the right. The price is deducted from your budget. You are allowed to remove unwanted gear from an officer’s inventory. Just select the item, then click on Remove Item. Right-click and hold or rest your cursor on any photo to receive additional information about that item.


SWAT Gear
Name
Description
Price
.45 Caliber Colt, 1911 Government Model SidearmThe Colt 1911 is the standard-issue sidearm of D Platoon's tactical officers. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the Colt 1911, select the weapon from the officer’s gear. Aim and left-click to fire a single round. Accuracy depends on the officer’s Colt 1911 marksmanship, your aim, and the distance to the target.$600
Heckler and Koch 9mm MP5 Submachine GunThe MP5 submachine gun is the assaulter's primary weapon. Each officer may carry one MP5 SMG into the field. Carrying the MP5 prohibits carrying a sniper rifle or shotgun. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the MP5, select the weapon from the officer’s gear. Aim and left-click quickly for double taps. Hold the mouse button down for sustained automatic fire. Accuracy depends on the officer’s MP5 marksmanship, your aim, and the distance to the target.$1000
Benelli Super-90 12-Gauge Semi-Automatic ShotgunWhile other members of the entry team carry the MP5 SMG, the rear guard is typically assigned the Benelli shotgun. Carrying the shotgun prohibits carrying an MP5 or sniper rifle. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the shotgun, select the weapon from the officer’s gear. Aim and left-click to fire the shotgun shell. The dispersal pattern will scatter the shot, so make sure your officers avoid the spray. Accuracy with the shotgun depends on the officer’s skill, your aim, and the distance to the target.$1200
Robar SR60 .308 Sniper RifleThough the SR60 .308 is engineered for distances up to 600 yards, the national law enforcement average for target engagement is 71 yards. SWAT assigns two certified snipers to each sniper unit. Both the sniper and spotter typically carry sniper rifles to their assigned high-ground location. Carrying a sniper rifle prohibits carrying an MP5 or shotgun. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary.$2500
Defense Technology Number 25 Distraction Device (Flashbang)Noise distraction devices, also known as flashbangs, produce a loud noise accompanied by a brilliant flash when discharged. To use, select the flashbang from the officer’s gear and click it on the target in the mission map. Noise distraction devices are used by D Platoon to draw a suspect's attention away from an entry port or to disorient a suspect from the activity at hand. An entry element should be well equipped with flashbangs. Note that a direct hit with a flashbang will cause some damage to the target.$50
Mirror$85 The 180-degree mirror used by SWAT scouts is handmade by LAPD armorers out of 1/8-inch mirrored plastic and extendible paint handles. The mirror can be clicked on doorways and corners to peek around the other side. The scout will report any suspect or bystander activity he sees in the mirror. Note that the mirror can be used on a closed door as long as it is unlocked. The scout is assumed to crack the door open just wide enough for mirror insertion. Using the mirror will not compromise a stealth entry.$85
Hooligan ToolThe hooligan tool was developed by fire departments for use in opening doors, prying out windows, and loosening locks. If the scout carries a hooligan tool, he is prepared to jimmy a locked door open prior to using the mirror on it. Select the hooligan, move the cursor over a door, and left-click. Using a hooligan tool will not compromise a stealth entry.$75
Battering RamDesigned to be used by one man, D .Platoon's hand-held battering rams are three feet long and weigh 30 pounds. Typically, one of the assaulters will carry a ram. Select the ram and move the cursor over a door, then left-click. Using the ram will compromise a stealth entry.$200
Entry ExplosivesIn a situation calling for a dynamic entry, a SWAT assault team can use breaching explosives to blow an entry through a door. There is a much greater chance for a successful breach if a certified explosives expert deploys the charge. Lay the cardboard and explosives against a door, then move the officer out of range. Select the detonator, click it on the cardboard, and the charge will blow up. Obviously, using entry explosives will compromise a stealth entry.$200
DetonatorThis remote-controlled detonator may be used to detonate any SWAT entry explosives.$300
GasGrenadeLauncgerTear gas canisters are launched from a specialized 37mm 12-gauge shotgun fitted with a big brown barrel. Carrying the gas grenade launcher does not prohibit carrying an MP5, shotgun, or sniper rifle. Each officer has unlimited tear gas canisters for this weapon and will automatically reload as necessary. To fire, select the weapon and move the cursor over windows and doors to find a viable target. Aim and left-click to fire a single tear gas canister. Accuracy depends on your aim, the officer’s tear gas marksmanship, and the range.$650
SF-10 Avon Gas MaskD Platoon officers wear their department-issued gas masks anytime tear gas is deployed. All entry officers should carry gas masks. To mask up, click on the mask in the officer’s gear. A yellow outline around the mask indicates the officer is wearing his mask. If you order one officer to mask up, all selected officers will put on their masks at the same time.$100
Rappel GearRappel equipment includes a nylon, braided rope specially designed for climbing. Other equipment includes gloves and the rappelling seat. In order to load a rappel team onto the SWAT helicopter, at least one member of the element must be equipped with rappel gear. To load the team, land the helicopter. Select the rappel equipment from the officer’s gear, then click it on the chopper. The selected officers climb aboard and the chopper takes off. Rappel out at a viable drop location by selecting the helicopter and clicking on the Drop Team button.$350
KV-4 Rectangular Ballistic ShieldBallistic shields are carried by scouts or by the first officer in on an entry team. They may also come in handy during riot conditions. Shields will protect your officers from most direct fire.$1300
Ghillie SuitSWAT snipers use ghillie suits to avoid detection. Only a certified sniper may be issued a ghillie suit. To don the ghillie suit, select it from the officer’s gear. A yellow outline around the suit indicates the officer is camouflaged. If you order a sniper to put on his ghillie suit, and his partner is also selected, both will suit up at the same time.$150
Emergency Medical Field KitThe Emergency Medical Field Kit contains a minimum of supplies necessary to sustain life in the field. To use, select the kit from the officer’s gear. Click it on the victim. First aid on a fallen officer or bystander may significantly slow the loss of health. First aid is most effective if performed by a certified EMT.$250