SWAT Gear
Name | Description | Price |
.45 Caliber Colt, 1911 Government Model Sidearm | The Colt 1911 is the standard-issue sidearm of D Platoon's tactical officers. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the Colt 1911, select the weapon from the officer’s gear. Aim and left-click to fire a single round. Accuracy depends on the officer’s Colt 1911 marksmanship, your aim, and the distance to the target. | $600 |
Heckler and Koch 9mm MP5 Submachine Gun | The MP5 submachine gun is the assaulter's primary weapon. Each officer may carry one MP5 SMG into the field. Carrying the MP5 prohibits carrying a sniper rifle or shotgun. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the MP5, select the weapon from the officer’s gear. Aim and left-click quickly for double taps. Hold the mouse button down for sustained automatic fire. Accuracy depends on the officer’s MP5 marksmanship, your aim, and the distance to the target. | $1000 |
Benelli Super-90 12-Gauge Semi-Automatic Shotgun | While other members of the entry team carry the MP5 SMG, the rear guard is typically assigned the Benelli shotgun. Carrying the shotgun prohibits carrying an MP5 or sniper rifle. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. To fire the shotgun, select the weapon from the officer’s gear. Aim and left-click to fire the shotgun shell. The dispersal pattern will scatter the shot, so make sure your officers avoid the spray. Accuracy with the shotgun depends on the officer’s skill, your aim, and the distance to the target. | $1200 |
Robar SR60 .308 Sniper Rifle | Though the SR60 .308 is engineered for distances up to 600 yards, the national law enforcement average for target engagement is 71 yards. SWAT assigns two certified snipers to each sniper unit. Both the sniper and spotter typically carry sniper rifles to their assigned high-ground location. Carrying a sniper rifle prohibits carrying an MP5 or shotgun. Each officer has unlimited ammunition for this weapon and will automatically reload as necessary. | $2500 |
Defense Technology Number 25 Distraction Device (Flashbang) | Noise distraction devices, also known as flashbangs, produce a loud noise accompanied by a brilliant flash when discharged. To use, select the flashbang from the officer’s gear and click it on the target in the mission map. Noise distraction devices are used by D Platoon to draw a suspect's attention away from an entry port or to disorient a suspect from the activity at hand. An entry element should be well equipped with flashbangs. Note that a direct hit with a flashbang will cause some damage to the target. | $50 |
Mirror | $85
The 180-degree mirror used by SWAT scouts is handmade by LAPD armorers out of 1/8-inch mirrored plastic and extendible paint handles. The mirror can be clicked on doorways and corners to peek around the other side. The scout will report any suspect or bystander activity he sees in the mirror. Note that the mirror can be used on a closed door as long as it is unlocked. The scout is assumed to crack the door open just wide enough for mirror insertion. Using the mirror will not compromise a stealth entry. | $85 |
Hooligan Tool | The hooligan tool was developed by fire departments for use in opening doors, prying out windows, and loosening locks. If the scout carries a hooligan tool, he is prepared to jimmy a locked door open prior to using the mirror on it. Select the hooligan, move the cursor over a door, and left-click. Using a hooligan tool will not compromise a stealth entry. | $75 |
Battering Ram | Designed to be used by one man, D .Platoon's hand-held battering rams are three feet long and weigh 30 pounds. Typically, one of the assaulters will carry a ram. Select the ram and move the cursor over a door, then left-click. Using the ram will compromise a stealth entry. | $200 |
Entry Explosives | In a situation calling for a dynamic entry, a SWAT assault team can use breaching explosives to blow an entry through a door. There is a much greater chance for a successful breach if a certified explosives expert deploys the charge. Lay the cardboard and explosives against a door, then move the officer out of range. Select the detonator, click it on the cardboard, and the charge will blow up. Obviously, using entry explosives will compromise a stealth entry. | $200 |
Detonator | This remote-controlled detonator may be used to detonate any SWAT entry explosives. | $300 |
GasGrenadeLauncger | Tear gas canisters are launched from a specialized 37mm 12-gauge shotgun fitted with a big brown barrel. Carrying the gas grenade launcher does not prohibit carrying an MP5, shotgun, or sniper rifle. Each officer has unlimited tear gas canisters for this weapon and will automatically reload as necessary. To fire, select the weapon and move the cursor over windows and doors to find a viable target. Aim and left-click to fire a single tear gas canister. Accuracy depends on your aim, the officer’s tear gas marksmanship, and the range. | $650 |
SF-10 Avon Gas Mask | D Platoon officers wear their department-issued gas masks anytime tear gas is deployed. All entry officers should carry gas masks. To mask up, click on the mask in the officer’s gear. A yellow outline around the mask indicates the officer is wearing his mask. If you order one officer to mask up, all selected officers will put on their masks at the same time. | $100 |
Rappel Gear | Rappel equipment includes a nylon, braided rope specially designed for climbing. Other equipment includes gloves and the rappelling seat. In order to load a rappel team onto the SWAT helicopter, at least one member of the element must be equipped with rappel gear. To load the team, land the helicopter. Select the rappel equipment from the officer’s gear, then click it on the chopper. The selected officers climb aboard and the chopper takes off. Rappel out at a viable drop location by selecting the helicopter and clicking on the Drop Team button. | $350 |
KV-4 Rectangular Ballistic Shield | Ballistic shields are carried by scouts or by the first officer in on an entry team. They may also come in handy during riot conditions. Shields will protect your officers from most direct fire. | $1300 |
Ghillie Suit | SWAT snipers use ghillie suits to avoid detection. Only a certified sniper may be issued a ghillie suit. To don the ghillie suit, select it from the officer’s gear. A yellow outline around the suit indicates the officer is camouflaged. If you order a sniper to put on his ghillie suit, and his partner is also selected, both will suit up at the same time. | $150 |
Emergency Medical Field Kit | The Emergency Medical Field Kit contains a minimum of supplies necessary to sustain life in the field. To use, select the kit from the officer’s gear. Click it on the victim. First aid on a fallen officer or bystander may significantly slow the loss of health. First aid is most effective if performed by a certified EMT. | $250 |